Godot pixel-art shaders #2 — toon lighting, dithering, and the gray-shadow trapone dot product, then floor() — and I even dithered the shading itselfSep 1, 2026 · 5 min read · 62 views
Aug 9, 2026Aug 9, 2026 · 10 min read · 135 viewsGodot pixel-art shaders from scratch #1 — the pipeline, and the one bit of math that makes pixelsfloor() is basically the whole trick10 min read · 135 views
Aug 4, 2026Aug 4, 2026 · 3 min read · 31 viewsGitHub Actions workflow not triggering after force push (paths filter gotcha)No error, no failed run — just silence3 min read · 31 views